City and Retro Bikes in Gaming

By Rob Sutter


Biking is a subject that has been looked into in video games in the past. Whether BMX-oriented or not, I don't think many people would correlate such thing as city bikes with the use of a controller in your hands. However, being a gamer for as long as I have, I've noticed an event or two where bikes have been used. Whether retro bikes or otherwise, different rides have been used in video games.

The one example that many don't remember, though I recall quite vividly, is the use of retro bikes in "Crazy Taxi." You might not be able to do this with the arcade cabinet version of the game but if you have a copy for the PlayStation 2, for instance, you're set. Instead of using a colorful yellow cab to bring your passengers to and from locations, you can actually fulfill your cabbing duties with one of many city bikes. With one code input of L, R, L, R, L, R at the character select screen, you can now drive people around on two wheels.

One game that I recall clearly from the 90's was "Road Rash," where bikers took it to the streets. In fact, you could even become merciless while racing against the many riders on the same street. With a baton in hand, if you were able to get your hands on one, you could affect a fellow biker and watch as they took a tumble behind you. It might be viewed as savage by today's more restricted standards but "Road Rash" still has that same level of competition you'd come to expect out of biking.

If you'd like to go back even further, one game which heavily featured bikes is NES' launch hit, "Excitebike." Counting not only on speed and direction but precision in terms of jumps and landings, "Excitebike" demanded a gamer to adapt and become a more efficient biker than any of the computer-controlled riders. If you took a spill, it wasted precious seconds of your time to jog slowly back to your bike and mount it again. It was a biking game made only for experienced veterans or those thirsty for a challenge. This game wouldn't help you learn to ride a commuter bike like the ones made by Linus, but they'd certainly keep you entertained.

I could possibly go on and on about the many BMX and other bike-related video games that have been released in the past but that would require more time than I probably have to spare. What should be taken away from this, though, is that biking has been employed in games and implemented well. Whether it's in terms of speed and time or brutality and savagery, it's a magnificent subject to use for a game. I can just hope that a future developer can use bikes in a inspired way such as these.




About the Author:



0 comments on City and Retro Bikes in Gaming :

Post a Comment